Kender (updated for D&D 3.5)

The Kencyclopedia is an excellent resource about the kender race, although the racial features are based on D&D 2.0 and 3.0 rules, not 3.5.

Although the kender race from the latest Dragonlance Campaign Setting (DLCS) is compatible with D&D 3.5 rules, a kender is rather gimped when adapting it to a typical D&D campaign outside of Dragonlance. Kender have a combination of traits that don't bode well for the survival of their race: unbalanced abilities to the negative side, small size, lack of foresight, insatiable curiousity, easily distracted, and completely lacking fear or anxiety. The kender's fearlessness is different from a paladin's immunity to fear: a kender simply doesn't understand what fear means. A kender may understand concepts like failure, planning ahead, and morality if they have time to stop and think.

Because there is evidence that kender descend from Gnomes, a D&D 3.5 update for kender should include gnome attributes where DLCS doesn't specify any (such as visual acuity and weapon familiarity). In the list below, italicized text indicates something added to fill in a DLCS omission (added from the gnome race when possible), boldface text indicates something added or changed to balance a kender for D&D 3.5 campaigns outside Dragonlance, and struck out text indicates something removed from the DLCS description.


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